This project was created during my internship with the goal of building a modular robot skeleton that allows different body kits to be swapped and varied. This approach enables the fast creation of large numbers of visually distinct robots suitable for video and crowd scenes.
I modeled and rigged the base skeleton, designed the armature to support interchangeable parts and efficient animation workflows. I also developed several body kit variations.
Due to time constraints, the skeleton’s texture was completed within a single evening, focusing on achieving a functional and readable result.
For animation, I used motion capture data that I retargeted to my custom rig. This provided valuable experience in ensuring compatibility between rig structure and external animation sources.
To save time, the robot’s hand and fingers were created using a free asset, allowing me to focus more on the modular system, structure, and animation pipeline.