Mandrill
This project focused on creating an organic model from sculpting to final rendering.
The model was sculpted in Blender, followed by a remesh pass to achieve more even and manageable topology. Texturing was done in Substance Painter, with special attention given to skin color variation and surface detail.
Afterward, I created the fur with built-in Blender hair tools and completed the final renders using Blender’s Cycles renderer.
What I enjoyed most about this project was the sculpting process and refining the forms and details.